5 EENVOUDIGE TECHNIEKEN VOOR POKEMON

5 eenvoudige technieken voor Pokemon

5 eenvoudige technieken voor Pokemon

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Oorspronkelijk werd dit uitgebracht zodra een duo role-playing game voor een Game Boy die betreffende elkaar aangevoegd konden worden, ontwikkeld via Game Freak en uitgegeven via Nintendo. Pokémon is sindsdien uitgegroeid tot een op een na succesvolste game-franchise ter aarde, na Super Mario.

Een serie kan zijn geschreven door Hidenori Kusaka en geïllustreerd via Mato wegens de allereerste 9 volumes. Satoshi Yamamoto nam dit over over Mato (welke ziek was in die tijd) en kan zijn sindsdien ook niet gestopt.

[The anime] managed to crack a perennial kids' TV nut: how to present action without violence. It's the stylized, whimsical little monsters that do all the fighting, not the humans. ^ a b

As such, the games feature similar capture mechanics to Go where the player throw Poke Balls to catch wild Pokémon rather than battling them like traditional Pokémon games. In addition, the games feature the same setting and characters with the first generation ofwel games and the original animated series and include exclusively the original 150 Pokémon to further appeal to their targeted audience.[420][421]

[234] Staff of both 4Kids and NoA then made a pre-selection and send the approved proposals to Japan, where the council made the final decision. Many submissions were bounced at the US stage, and thus never got sent to Japan. Tilden noted that processing all license applications, and mailing all approved prototypes and their documentation to Japan, was a lot ofwel work. Arakawa did consider streamlining the process by moving someone from Japan to the US, but no person could be found who was as competent as Ishihara.[267]

Flush with nationalistic pride, Japanese social commentators suddenly found a specifically Japanese "fragrance" in these previously culturally odorless products." ^

[e] The original set of the Pokemon card game would be titled the Base Set in English. Many more sets would follow. Despite being ignored by the media, except for the CoroCoro,[156] the cards became an instant success upon release. 87 million Pokemon cards were shipped by the end ofwel March 1997, six months after its launch, and one month before the debut ofwel the next big installment of the franchise: the Pokemon anime series. The success of the TV series would cause the cards' sales figure to explode: by March 1998, a total ofwel 499 million cards had been produced in Japan.[157] Anime production launched

Iedere speler over het spel verlangt ernaar voordeligste Pokémon-trainer te geraken en al die Pokémon te vangen. In geen aangaande de spellen zijn al die Pokémon te vangen, waardoor een speler betreffende persoon welke het andere spel heeft dien ruilen teneinde alle Pokémon te bemachtigen.

After the release of Pokemon Red and Green, Game Freak continued to grow, and a number of new employees were hired. For training purposes, they were ordered to study and make bug fixes to the source code of Red & Green, and to create new sprites for it.[135] The upgraded version was dubbed Pokemon Blue. It was originally not meant to be sold. Only a small number ofwel handmade copies were made, intended as a special gift to "twintig to 100 people".[136] After Kubo learned ofwel it, he Pokemon Booster Box encouraged Tajiri and Ishihara to allow an official release ofwel Blue. President Hiroshi Yamauchi initially rejected this, fearing it would confuse people into believing it was an entirely new Pokemon game.

The bulk ofwel the criticism on Pokémon was directed at the trading cards,[477] in particular the booster packs, sealed packages ofwel 11[e] randomly inserted cards that were sold separately from the main sets. The cards are ofwel varying scarcity, the most valuable being the "holofoil cards" (also called "holographic" or "foil cards"), in which the illustrations ofwel the Pokémon have a shiny overlay effect. The rare cards can only be found in booster packs, and the rarest ones are very infrequently included.

Een anime begon betreffende ons andere reeks, genaamd Advanced Generation series, welke in Japan begon op gelijke dag waarna een spellen uitkwamen. Een spellen kwamen bijna ons jaar later in Noord-Amerika uit. Heel wat in die reeks veranderde, bijvoorbeeld een introductie betreffende ons ander personage, May, gebaseerd op hoofdhaar speltegenhangster.

Ohmori stated that with the innovation to 3D in X and Y the designers decided to examine more minor aspects concerning with the Pokémon themselves such as their motions, such as when they designed the games' first starter Pokémon to capitalize on its owl-like characteristics with its head "twists round and round." With the 3DS technologies, the developers are able to ontwerp the characters to be more expressive as themselves including different facial expressions and reactions. In addition to portraying Pokémon harmoniously coexisting with people and vice versa in the games, the developers replaced the traditional Gym mechanic with Island Trials, deepening the players' connection with the story and their Pokémon.

Ruby and Sapphire were released in Japan on November 21, 2002, and in the rest of the world the next year. The games introduced 135 new Pokémon, bringing the total amount to 386. Because of this, Golin Harris, NoA's ad agency,[235] advised them to move away from the "Gotta catch 'em all!" slogan. They reasoned that if new, younger players were drawn into the franchise with Ruby/Sapphire, they would find the concept of "catching them all" to be a daunting if not impossible task if they didn't also have Red/Blue/Yellow and Gold/Silver/Crystal.

Een andere toevoeging was het toevoegen over locatiebordjes (voor dit wisselen betreffende gebied kreeg de speler een bordje hierover), en de selectie tussen ons mannelijke ofwel vrouwelijke speler. Bovendien waren alle Pokémon nu geanimeerd (een afwisseling welke voor een volgende generatie wederom ongedaan werden geschapen).

The games were followed by Pokémon Black twee and White twee, which were released on June 23, 2012 in Japan[389] and on October 7, 2012 in North America.[390] The games were developed for the DS rather than the more powerful Nintendo 3DS to maintain continuity with the game world in Black and White and they were presented from a different perspective in the storyline.[391] Since the games are their first sequels, director Masuda explained that they have strived to find a "fine balance" to appeal to both newcomers and returning players by implementing introductory explanations, and by placing a Pokémon Center in the first in-game city, they were able to further this approach by providing newcomers with a detailed walkthrough and also returning players with new updates.

Exact zoals met Kecleon in een derde generatie, hoorde dit publiek van een vierde generatie met een ontdekking betreffende een andere Pokémon: Munchlax in mei 2004. Munchlax was kort daarop te merken in de zevende film en later in de animeserie.

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